According to the blog of the open source game engine Gotdot, Godot v4.0 introduces the Movie Maker mode.Can record from any 2D or 3D projectnot real-timevideo and audio.
Movie Maker mode is better for the following situations:
- Record gameplay trailers for promotional purposes.
- Record cutscenes to display in-game. It allows the use of high quality settings (at the expense of file size), regardless of the quality of hardware used by the player.
- Record the design process of animation or action for making tutorials. Users can still interact during video recording, and audio can also be included (no sound can be heard while video is being recorded).
- Compare the visual output of graphics settings, shaders, or rendering techniques in animated scenes.
Some advantages of non-real-time recording over live video recording include:
The highest graphics settings are available regardless of hardware capabilities.The output video will bealwaysWith perfect frame sync; it never drops frames or stutters. Faster hardware is able to render in less time, but the visual output remains the same.
Render at a higher frame rate than the video’s target frame rate, thenpost-processing to generatehigh quality motion blur. This also makes effects that aggregate over multiple frames (such as temporal antialiasing, SDFGI, and volumetric fog) look better.
Of course, the Movie Maker mode does not capture the screen in real time. If you need to capture real-time images (such as live recording, etc.), you should still use tools such as OBS Studio or SimpleScreenRecorder.
Currently Movie Maker mode supports MJPEG output format in AV1 container, and PNG image sequence with WAV audio. More information can be found in the Movie Maker function documentation.
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