Epic Games recently officially released Unreal Engine 5.1, which brings more updates and improvements based on 5.0, helping users create next-generation real-time 3D content and experiences more easily. Our core goal is to ensure more robust functions, more user-friendly processes, wider uses, and meet the needs of different industries as much as possible.
Unreal Engine 5.1 updates are as follows:
Visual Effects Performance Optimization
Optimized support for next-gen consoles and high-performance PCs to ensure you can create 60FPS games on these platforms. Specific improvements include:
- Optimized Lumen, Nanite and virtual shadow maps.
Big scene creation and team collaboration
- World Partition (World Partition) can now create larger scenes.
- Team collaboration is more efficient, and the game development process is more convenient.
Virtual Production and ICVFX
As always, rapidly develop new tools related to virtual production and ICVFX, and continuously simplify the process of film and television shooting.
- Implement color correction in the ICVFX editor, add glow panels, and perform common stage manipulations.
- Improved DMX configuration with improved MVR support.
- Lumen adds a preliminary implementation for nDisplay.
- Improved GPULM workflow.
More details can be found at: https://docs.unrealengine.com/5.1/en-US/unreal-engine-5.1-release-notes/
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