StratusGFX is a real-time 3D rendering engine, and since it is still under development, it may be buggy and unstable.

| type | Minimum requirements |
|---|---|
| processor | Ryzen 3 1200 (quad-core) |
| Memory | 8GB |
| graphics card | Nvidia GTX 1050 Ti |
| storage (deployment binaries) | 700MB |
| storage (binaries + source code + dependencies) | 7GB |
| Storage (binaries + source code + demo data + dependencies) | 16 GB |
Currently supported features
graphics
- Physically Based Metal Roughness Piping
- Real-time Global Illumination and Indirect Shadowing
- Spectralized Volumetric Lighting
- Mesh LOD generation and selection
- GPU block culling
- Screen Space Ambient Occlusion (SSAO)
- Film Tone Mapping
- Fast Approximate Antialiasing (FXAA)
engine
- pool allocator
- multithreading utilities
- concurrent hashmap
- Entity-Component System (ECS)
Modern Graphics API features used
- compute shader
- direct state access
- shader storage buffer
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