Permafrost Engine is an OpenGL 3.3 real-time strategy game engine written in C, made in the image of old classics, but with some modern ideas.

engine display

Engine Features

  • OpenGL 3.3 Programmable Pipeline
  • Skeletal animation with GPU skinning
  • Directional Light and Shadow Mapping
  • Rendering of water (including reflection, refraction, soft edge effects).
  • Export/import game entities from ASCII files
  • event system
  • UI framework (based on Nuklear)
  • Efficient Raycasting
  • Map/Scene Editor
  • suspend/resume system
  • Fast rendering of huge maps
  • Map navigation graph/grid generation
  • Efficient Spatial Indexing Using Quadtrees
  • Efficient real-time tracking of members of dynamic spatial regions
  • Audio system supporting positional effects and multi-channel global effects
  • Ranged combat using efficient projectile physics simulation
  • Supports different resolutions and aspect ratios
  • Configurable graphics settings
  • Save and restore any engine session, including the state of all Python definitions
  • Advanced debug visualization and analysis tools
  • Cross-platform (Linux and Windows)

rely

  • SDL2 2.0.10
  • GLEW 2.1.0
  • python 2.7.17
  • openal-soft 1.21.1
  • stb_image.h, stb_image_resize.h
  • khash.h
  • nuklear.h

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