Permafrost Engine is an OpenGL 3.3 real-time strategy game engine written in C, made in the image of old classics, but with some modern ideas.
engine display
Engine Features
- OpenGL 3.3 Programmable Pipeline
- Skeletal animation with GPU skinning
- Directional Light and Shadow Mapping
- Rendering of water (including reflection, refraction, soft edge effects).
- Export/import game entities from ASCII files
- event system
- UI framework (based on Nuklear)
- Efficient Raycasting
- Map/Scene Editor
- suspend/resume system
- Fast rendering of huge maps
- Map navigation graph/grid generation
- Efficient Spatial Indexing Using Quadtrees
- Efficient real-time tracking of members of dynamic spatial regions
- Audio system supporting positional effects and multi-channel global effects
- Ranged combat using efficient projectile physics simulation
- Supports different resolutions and aspect ratios
- Configurable graphics settings
- Save and restore any engine session, including the state of all Python definitions
- Advanced debug visualization and analysis tools
- Cross-platform (Linux and Windows)
- …
rely
- SDL2 2.0.10
- GLEW 2.1.0
- python 2.7.17
- openal-soft 1.21.1
- stb_image.h, stb_image_resize.h
- khash.h
- nuklear.h
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